![]() These challenges are guaranteed to give the fans something to aim towards. There are 50 challenges which range from the fairly easy (although fairly easy in the context of Mega Man 9 means nigh on impossible in the context of modern gaming in general) to the ‘oh my god I don’t believe it (39 – Blue Bomber – Defeat a boss without getting damaged – good luck with that one)’ category. There’s also an in-built achievement system as well. Crucially, Capcom has implemented an online leader board system – great for showing off your mad l33t hardcore skillz to the rest of the world. If your mad l33t hardcore skillz are good enough, you’ll have a blast breezing through this and will instead be more interested in the Time Trial mode and nailing those speed runs. And it doesn’t care what you Halo and Gears players think.Īs such it follows the classic Mega Man format – fight your way through brutal 2D platform stages, face off against a boss and, as a reward, get yourself a new gun. Mega Man 9 sticks two pixellated fingers up at all that jazz. This is not a HD remake of a classic title either, like Capcom’s already released Bionic Commando Rearmed, or the upcoming Super Street Fighter II HD Remix. Mega Man 9 hasn’t been designed to drag the little blue bomber kicking and screaming into the ‘next generation’. And the graphics… well the graphics are on a par with Mega Man 2. ![]() The music is a mix of 8-bit beeps, whoops and brrrs that’s guaranteed to rekindle memories of playground football and that first kiss behind the P.E. The game has no widescreen support either, instead displaying in classic 4:3. Capcom has deliberately left sprite flicker in the game, as if to reinforce its 8-bit-ness. In the game’s options menu you can turn what’s called Legacy Mode off. Sprite flicker is, in fact, the proof of the pudding. The kind of people who would happily play Mega Man games until their eyes burst from sprite flicker. The kind of people who love 8-bit gaming so much that they’ve never really let it go. The kind of people who can hack into the Matrix with their mind and instantly know how many pixels they have to spare. The kind of people who can speed run through Mega Man 2. That’s because it’s been designed to be one thing and one thing only – a treat for masochistic Mega Man fans. But Mega Man 9 is supposed to be like this. Normally I’d simply give up, put the unreasonable difficulty down to poor game design or something like that and give it a 4/10. I endured painful death after painful death from them all. Damnable white bullets, frustrating floaty enemies, elephants that shoot giant balls across the screen from their snouts then suck them, and you, back in – I suffered from it all. Not only do you feel as if Mega Man 9 actually wants you to die, a lot, but you also get the impression that it jumps for delirious joy when it sends you falling to your doom. It pwns me good and proper.įor the first hour or so of play, I couldn’t get past the first two or three screens on any of the nine available stages. Perhaps my hand-eye coordination is degrading due to old age. ![]() Perhaps my gaming skills have been massaged into oblivion by endless tutorial levels and accessible interfaces. Mega Man 9, a brand new Mega Man game developed by Inti Creates and published as a downloadable title by Capcom over Xbox LIVE, PSN and WiiWare, is the hardest game I can ever remember playing. Some things change, and some things stay the same, as they say. And actually being able to get past the first few screens. I remember actually enjoying Mega Man 2 and 3 in the early nineties. Okay, so my rules post has suddenly disappeared… I now have to post it again.I’m sure Mega Man, the cult NES 2D action platformer, wasn’t this hard back in the day.
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